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Dev Blog 2: Ted Terranova on Dropzone Pilot Creation

Dev Blog 2: Ted Terranova on Dropzone Pilot Creation

In our latest Dev Blog we catch up with Ted Terranova, Art Director here at Sparkypants. Ted takes us on a tour inside the creative process of pilot creation within the world of Dropzone. He discusses his favorite pilot and also hints at some of the things you can expect to see in future pilot releases. 
 

Rapid iteration

Rapid iteration

At Sparkypants, we build games that emphasize the player experience. This philosophy is exemplified in what we call the "Daily Game". The only way to understand a game from a player's perspective is to play it every day.

Dropzone Gameplay- Basics

Dropzone Gameplay- Basics

Each game has a 15 minute time limit. If the score is tied at the end of 15 min, the game goes into Sudden Death Overtime. The first player to score a point during overtime wins the game.

In a match you’ll also find three randomized bonus objectives that grant additional points to the first player to complete them. These objectives are displayed in the lower left-hand corner of the screen, and can grant 1, 2, or even up to 4 bonus points.