Welcome back to another Dev Diary! Last time, we looked back on the design of double cards and how to design a lane condition. Next, we thought it’d be interesting to take a look at specific examples of some of Isle of Madness’ recognizable cards and delve deeper into their creation!
Greetings, Outlander! I’m so excited to finally have players joining me here in Isle of Madness. You might be wondering how you got here, so I invite you to journey with me through tales behind the design of Madness.
In our latest Dev Blog we catch up with Ted Terranova, Art Director here at Sparkypants. Ted takes us on a tour inside the creative process of pilot creation within the world of Dropzone. He discusses his favorite pilot and also hints at some of the things you can expect to see in future pilot releases.