Viewing entries tagged
sparkypants

Moons of Elsweyr: Contemplating Two Moons

Moons of Elsweyr: Contemplating Two Moons

When we sat down to design Moons of Elsweyr - before it was even called that, in fact - we knew we wanted our newest expansion to include a special connection to the moons of Nirn. Ultimately, we found that connection in our new Wax and Wane mechanic.

Alliance War: The Expertise of "Empower"

Alliance War: The Expertise of "Empower"

“Empower: When your opponent takes damage, effect increases for the turn.”

Sometimes the search for the right mechanic begins with the needs of another one. The story of the Aldmeri Dominion’s Empower mechanic starts with the context created by the Alliance War’s first designed mechanic, the Guildsworn’s Expertise.

Alliance War: Better in 50

Alliance War: Better in 50

As we designed The Alliance War and introduced the other five three-attribute combinations to the game, we were constantly on the lookout for ways to also make the 50-card decks more enticing in ways that didn’t disrupt what people were already doing.

Alliance War: Making "Mobilize"

Alliance War: Making "Mobilize"

Of the five alliances in the Alliance War set, Daggerfall was the easiest to slot - the fact that the coalition was made of Orcs (which are represented in Warrior), Bretons (which are Sorcerer) and Redguard (Battlemage) meant it was clearly the choice for the Intelligence/Strength/Endurance triad. In fact, if the Intelligence/Strength/Endurance triad had already existed, we might not have been able to do the Alliance War as a theme, since Daggerfall is so strongly associated with this combination.

Dev Blog 4: Andrew Auseon on the Dropzone Narrative

Dev Blog 4: Andrew Auseon on the Dropzone Narrative

Andrew Auseon the Senior Producer at Sparkypants discusses the narrative at Dropzone, a complex world that he created. Andrew wears many hats at Sparkypants but the narrative of Dropzone remains one of his favorite things to work on....

Rapid iteration

Rapid iteration

At Sparkypants, we build games that emphasize the player experience. This philosophy is exemplified in what we call the "Daily Game". The only way to understand a game from a player's perspective is to play it every day.