TESL 2019 Release Roadmap

TESL 2019 Release Roadmap

2019 is going to be a BIG year for The Elder Scrolls: Legends. As part of our ongoing efforts to communicate development plans to players and fans, we’ve posted a release roadmap. We will continue to update the community with further details about upcoming content and game fixes as we have them.

Be sure to follow The Elder Scrolls: Legends on TwitterFacebook and Twitch for the latest and greatest info. Thanks for playing, and may fortune favor you in the Alliance War!

Legends 2.9 Patch Notes

Legends 2.9 Patch Notes

The latest version of The Elder Scrolls: Legends is live! This release brings with it our highly anticipated Alliance War expansion with over 100 new cards!

Alliance War is Here!


The Alliances are at war and the Ruby Throne sits empty. It’s time to battle for the Empire in our latest card pack expansion featuring:

  • 104 new collectible cards

  • Four new gameplay mechanics

  • Five new three-attribute combinations: Ebonheart Pact, Daggerfall Covenant, Aldmeri Dominion, The Guildsworn, and The Empire of Cyrodiil

  • A brand new playmat

  • Four new musical tracks written specifically for The Elder Scrolls: Legends

  • A new Main Menu background featuring the Ruby Throne

  • 17 new titles

  • 22 new quests

  • Six new card backs

New Mechanics

Fighters Guild Elite    - Orc, Strength

Fighters Guild Elite - Orc, Strength

  • Empower: When your opponent takes damage, actions with Empower increase in effect for the turn.

  • Expertise: At the end of your turn, if you played an action, item, or support, creatures with Expertise get a bonus effect.

  • Mobilize: You can play an item with Mobilize to an empty lane. When you do, summon a 1/1 Recruit and equip the item to it.

  • Veteran: After a creature with Veteran first attacks and survives, get a bonus effect.

Arena Updates

The Alliance War comes to Arena! The class selection choices will always include at least one three-attribute Alliance, cards from Alliance War and Isle of Madness appear at a much higher frequency, and we have updated the list of cards that are curated out of Arena. More details on the Arena updates are available here.

Animation, Visual and Audio Effects

  • We have refactored the way cards, that create or summon two or more of the same card, animate to the board, highly increasing their speed and fluidity. The following cards have been adjusted to take advantage of this new code:
    o A Land Divided
    o Bone Colossus
    o Dwarven Colossus
    o Galyn the Shelterer
    o Giant Chicken
    o Imperial Reinforcements
    o Nest of Vipers
    o Prized Chicken
    o Prophet of Bones
    o Spider Daedra
    o Therana
    o Ungolim the Listener

  • Mentor’s Ring, Queen Berenziah, and Lion Guard Strategist now deliver multiple duplicate keywords at the same time.

  • Bruma Armorer now delivers its buff to multiple cards at the same time.

  • Supreme Atromancer and Soul Split animations now trigger faster.

  • The transition animation of dragging a card from hand to playmat has been greatly improved, removing the large card pop seen especially on mobile clients.

  • The mulligan-to-hand animation has been smoothed out.

  • Packs no longer clip into the table surface if dragged and released at the bottom of the screen.

  • Thieves Guild Fence no longer plays a buff VFX when a card is drawn.

  • The Murkwater Scourge Premium card art FX has been fixed.

  • Fixed the premium FX for Twin Lamps Consul.

  • Fixed a shader issue that was hiding part of Edict of Azura’s VFX.

  • Fixed an issue that caused an errant flash FX to play when certain cards equipped items in game.

  • All musical playlists have been re-ordered to ensure the correct tracks play in the correct locations.

  • Aldora the Daring, Mistveil Warden, Ratway Prospector, Relic Hunter, Ruin Archaeologist, Ruthless Freebooter, and Scroll Seeker now all properly play their unique Treasure Hunt success VO.

  • Moonmoth Castellan no longer plays both of its summon VO lines when summoned by another card, triggering its Plot effect.

  • Cornerclub Gambler and Ash Berserker’s ability activation SFXs now properly play every time they are activated.

  • Fixed an issue that was causing the pack opening hover SFX to continually play when not hovering over a card, even in other menus.

  • Embassy Guard’s card VO has now been restored.

  • Sails-Through-Storms and Ruthless Freebooter now have their correct Italian VO instead of Spanish, while the game is set to Italian.

  • The last batch of cards with cutoff localized VO has been fixed.


Invoker of the Hist    - Argonian, Agility

Invoker of the Hist - Argonian, Agility

  • Jarl Balgruuf now summons a Kvatch Soldier instead of a Colovian Trooper.

  • Wrath of Sithis no longer affects the cost of cards in deck.

  • Vigilant Ancestor’s permanent shackle has been switched over to an aura effect. This means Dres Renegade will remove the shackle while on the board but the shackle will return when Dres Renegade leaves.

  • Items stolen by Arenthia Swindler now count as being Equipped for purposes of effects like Gardener of Swords.

  • Black Marsh Warden now summons a neutral Recruit.

  • Cards drawn off a Prophecy rune break will now be properly buffed by Gates of Madness.

  • Pilfer and Slay effects given to creatures through items no longer persist after the creatures "disappear" and then "return", from cards like A Night to Remember.

  • Manic Mutation can no longer be played on creatures with every keyword.

  • Blood Pact Messenger will now properly draw two cards if it traded with and killed a creature while Skooma Underboss is in play.

  • Fixed an issue that was allowing Gardener’s Harvest to transform itself into the item it already was at the end of the turn.

  • Gardener's Harvest will now properly transform at the end of the turn if it was obtained by Flesh Sculpture transforming the player's hand.

  • Balmora Puppeteer will now receive +1/+1 if a card summoning her is also the same card that would activate her Plot ability that turn.

  • Casting Arrest on a creature shackled by Prison Ship will no longer remove the shackle.

  • Reducing a card's cost with the Surplus Lane will now increment quests that require the player to reduce the cost of cards.

  • Swims-at-Night will no longer get buffed when the player plays a 0-cost card with an increased cost to unsummon the creature causing the cost to be increased.

  • High King Emeric's damage effect will now function properly and take into consideration all friendly wards in play after he is created via transformation.

  • Items that give cover will no longer increment quests that require cover, if the creature being given the item was already in cover.

  • The Mechanical Heart will now instantly trigger if summoned while the player is at or below 0 health, due to Vivec preventing death.

  • Berserker of the Pale will now properly buff Doomfang Ally and Servant of Dagoth when their own summon effects buff themselves and put them in range of Berserker of the Pale's effect.

  • Fixed an issue that was allowing Two-Moons Contemplation to trigger before Blighted Werebat or Stormcloak Camp could deal their damage.


  • The Android mobile client now contains all game data within the initial app download. After the 1.5 GB app is downloaded and opened, it will appear to download a full set of 1100+ bundles, but this is just the process of cleaning up the bundles that are no longer needed on the user's device. This will affect all Android users, allowing new players to download the entire game in the background instead of requiring the app to remain open for the duration.

  • Permanent shackle VFX no longer cover the cost counters of Haskill or Seducer Darkfire.

  • Keywords re-applied after being removed/stolen are now immediately granted both visually and mechanically.

  • The Guard keyword on Skinned Hound is now bolded and consistent with Guard on other cards.

  • The Slay and Pilfer icons no longer persist on creatures that were given Crusader's Assault while Skooma Underboss and Master of Thieves are in play.

  • Stendarr's Hammer will now display buffs in its card description.

  • Actions that have had their cost reduced by Morag Tong Nightblade's slay ability now receive an appropriate tooltip when hovering over the card.


Daedric Titan    - Daedra, Agility

Daedric Titan - Daedra, Agility

  • The entire UI has been re-colored and stylized, in preparation for a larger UX overhaul coming in the future.

  • Fixed an issue that was causing chat messages on mobile to overlap each other, becoming impossible to read.

  • It is now possible to view your discard pile when minimizing the “Choose a card” prompt associated with Merchant’s Camel, Shadowmarking, and Mudcrab Merchant.

  • Abomination creatures no longer lose their name or text description when destroyed and sent to the discard pile.

  • The Match History now displays attribute icons in the correct order for every match.

  • Card rewards no longer display as a white box or texture map on the Daily Rewards preview window.

  • Murkwater Scourge's art is now properly positioned in Deck view.

  • The collision boxes for all 8 emotes have been enlarged, removing all dead space between each choice.

  • The "All Items Owned" text no longer extends beyond the border in any language.

  • The loading screen tip box now shows tips the moment the screen is visible.

  • The “Kicked by Player” message prompt now has an OK button.

  • The alternate art for Lightning Bolt is now correctly labeled as “Grand Melee – December 2017” in the Collection.

  • The alternate art for Morkul Gatekeeper is now correctly labeled as “Grand Melee – May 2018” in the Collection.

  • Fixed an issue that was temporarily displaying the player’s card back as the default one at the beginning of every match.

  • The “New” icon for newly obtained cards is now more visible with a different color treatment.

  • Bangkorai Butcher's card text now contains the word "Orc" in Portuguese.

  • Soul Tear no longer lists all levels of the shout in the card text in Polish and Portuguese.


  • Versus Arena will now award Alliance War packs as a base reward. Additional packs earned no longer have a chance to be Skyrim packs.

  • Three-win victory rewards updated to grant cards from Alliance War instead of Morrowind.


Prepare for Alliance War!

Prepare for Alliance War!

The battle for the Ruby Throne begins on April 15!

Sparkypants and Bethesda Softworks are excited to Alliance War, an all-new expansion for The Elder Scrolls: Legends! Featuring over 100 new cards, Alliance War is a pack-based expansion set in a time of great conflict – one that could forever change the continent of Tamriel!

Fight alongside five different factions vying for power across the Empire, each represented by a new three-attribute combination and their own unique mechanic. Will you ally with the Aldmeri Dominion, who empower their abilities through relentless attacks? Or perhaps the Daggerfall Covenant, capable of mobilizing heavily armed recruits at a moment’s notice? The decision is yours…


In addition to new cards, new factions and new mechanics, Alliance War will also enhance The Elder Scrolls: Legends with new visual effects, music tracks and a gorgeous playmat!

Preorder Alliance War for The Elder Scrolls: Legends starting today for $49.99 and you’ll receive 50 card packs and a Legendary card from the expansion plus the exclusive ‘Warmonger’ title and a premium card back – all made available when the expansion goes live.


Legends 2.8 Patch Notes

Legends 2.8 Patch Notes

The latest version of The Elder Scrolls: Legends is live! This patch includes balance changes and the new and improved Edict of Azura VFX!

Balance Changes

In our continued efforts to make playing The Elder Scrolls: Legends as fun as possible, we are making balance changes to Siege Catapult, Indoril Mastermind and Sword of the Inferno. The next time you log in to Legends (within the next three weeks), we will credit your account with Soul Gems for each copy of an affected card you own (up to three). An explanation behind the changes is available here.

  • Siege Catapult: Now 4/4

  • Indoril Mastermind’s Summon effect is now: “Summon: Draw a card.”

  • Creatures destroying themselves will no longer trigger their Slay effects.

Animation, Visual and Audio Effects

  • Edict of Azura now has a new VFX for its summon ability.

  • Mighty Conjuring’s premium card FX has been fixed.

  • Creatures that have their stats lowered will no longer display the lowered number before the debuff VFX animates to the target card.

  • The VFX position for The Red Year has been properly aligned when the card is used by the opponent.

  • Mudcrab Anklesnapper’s VFX no longer pops during the beginning of the animation.

  • Equipping an animated Legion Shield will no longer prematurely show a partial guard border around the card before it applies its effect to the target card on the playmat.

  • Cards summoned or drawn into hand by a creature with guard no longer display the guard aura VFX when summoned or drawn.

  • “Kill the Messenger” support will no longer trigger a card’s destroying VFX animation when they pilfer the opponent.

  • When Drive Mad is played on a card, both cards will no longer display any text during the VFX animation.

  • The Core Classics alternate art card now properly play their VO lines.

  • The post-match dialogue of The Other Half, from The Shivering Isles, Episode 1 of Isle of Madness is no longer missing Talym’s VO for the second half of his Sheogorath comment.

  • Fixed an issue that would cause the hover-over SFX for packs to disappear at times.

  • Treasury Guards and Elite Treasury Guards have new VO.

  • Green Pact Ambusher has been given a cheeky new summon VO.

  • Multiple cards with cutoff localized VO have been fixed. More fixes coming in Patch 2.9.


  • Bedeviling Scamp will no longer become invincible when Sentinel Battlemace applies its ward.

  • When an opponent has Bolvyn Venim in their deck and rallies with no creatures in hand, triggering Bolvyn Venim's ability, it will now draw face up into their hand for both players to see.

  • The wielder’s state will now be considered when targeting effects like Quicksilver Crossbow and Sword of the Inferno. This means that enemy cliff creatures and dragons will no longer be able to target Grandmaster Delphine and Saint Jiub with these effects. Friendly cliff creatures and dragons will still be able to target them.

  • In the Isle Of Madness scenario Darkened Grove, cards in hand will no longer have their Magicka costs changed when receiving buffs.

  • Added the Atronach type to Fetcherfly Golem.

  • Fixed an issue where Manic Jack did not properly receive a +1/+1 buff when gaining a keyword while being drawn.

  • The opponent's card discarded by Cornerclub Gambler is now properly shown to the player on-screen.

  • While the discard pile is open, summoning Skeletal Dragon will now show the buffs on the creatures it affects without having to close and re-open the discard pile.


  • We are happy to report that the missing Friends List bug has been resolved! All players suffering from this issue should have their Friends List restored. This fix was performed by Bethesda.net and does not require patch 2.8.

  • An on/off toggle for displaying subtitles has been added to the options menu.

  • Class/House names have been added to the tooltip when hovering over the attribute icons per player in-match.

  • Fixed a bug that would sometimes add the Dementia Lane icon to a lane that gained the Mania icon from playing a card such as Ulfric’s Uprising to trigger the summon abilities of both Thadon, Duke of Mania and Syl, Duchess of Dementia.

  • Card backs now properly display in the correct order during filtering.

  • Naryu Virian’s Slay aura now puts a hanger on the buffed card.

  • All Atronachs will now display Atronach as an additional creature type.

  • Training Grounds now displays the Ongoing banner.


  • The Reward Calendar will now display the green checkmark on the current day’s reward after the user clicks the Claim button.


Legends 2.7 Patch Notes

Legends 2.7 Patch Notes

 The latest version of The Elder Scrolls: Legends is live! Check out the new Quality of Life feature, our cute new FX for Mudcrab Anklesnapper and over 100 fixes!

Tuning Tutors & Manic Monsters

Tuning Tutors & Manic Monsters

Welcome back to another Dev Diary! Last time, we looked back on the design of double cards and how to design a lane condition. Next, we thought it’d be interesting to take a look at specific examples of some of Isle of Madness’ recognizable cards and delve deeper into their creation!

Double Cards & the Art of Lane Conditions

Double Cards & the Art of Lane Conditions

Greetings, Outlander! I’m so excited to finally have players joining me here in Isle of Madness. You might be wondering how you got here, so I invite you to journey with me through tales behind the design of Madness.

Legends 2.61 Patch Notes

Legends 2.61 Patch Notes

The latest version of The Elder Scrolls: Legends is live! Big memory optimization for min-spec mobile devices, plus a small set of quick fixes for bugs found after the release of Isle of Madness:

Legends 2.6 Patch Notes

Legends 2.6 Patch Notes

The latest version of The Elder Scrolls: Legends is live! Check out the newest additions, updates, fixes and more.

Isle of Madness Arena Updates

Isle of Madness Arena Updates

With the release of Isle of Madness, we will also be bringing a major update to Arena: all sets are included as options for Arena picks, with cards from Houses of Morrowind, FrostSpark, and Isle of Madness appearing at a much higher frequency.