Senior Graphics Programmer
When Brian exclaimed, "I want to do that!" as Toy Story's closing credits started, he wasn't referring to flying a bottle rocket at a moving truck. Computer graphics came into focus as a way to use math and programming skill to scratch an artistic itch that Brian never had the talent or training to reach. Since then, his winding path in the game industry has given him plenty of experience in rendering, shaders, effects, gameplay, systems, and more. Besides dalliances with the defense and CAD industries, he has over 10 years of game industry experience at Day 1 Studios, Big Huge Games, and Impossible Studios on titles like Fracture, F.E.A.R. 3, Kingdoms of Amalur: Reckoning, and the Infinity Blade franchise.