dakota lemaster

Game Designer

Dakota is a passionate game developer/designer who becomes fully-invested in the worlds he explores and builds. A six-year industry vet, Dakota’s work can be seen in Kingdoms of Amalur: Reckoning, where he was primarily responsible for the AI behavior and enemy combat design. Dakota’s deep understanding of animation, navigation, combat and AI systems makes him one of the best technical designers in the industry. Before joining Sparkypants, Dakota worked at several venerable game studios including Big Huge Games, Impossible Studios and Pixel Bomb Studios.