Orion is a passionate game designer, who specializes in taking designs from whiteboard concepts to their final implementations. Over his seven-year career, his seven titles include XCOM: Enemy Unknown, XCOM: Enemy Within, and Multiple titles in the Civilization series. Using experience as an artist, designer, and programmer, he's known for finding unique solutions to development challenges- leveraging multiple diciplines to deliver unexpected goods from a reasonable scope. Ocassionally, he says crazy things like, "The player is always right", and "Art is as important as design". He loves game development, and it's his passion to immerse players in rich, though-provoking worlds. When not developing games at Sparkypants, Orion can often be found developing games at home, or rock climbing in the great outdoors.