Peter Janaros

Game Designer

Peter is a designer best known for his ability to take a system all the way from whiteboard bull sessions through prototyping to a polished product in-game. He’s put this skill set to good use during his eight-year career in the games industry, which has seen him work in many facets of design and development: multiplayer map design and scripting, systems design with an emphasis on core advancement systems, and UI design and programming, just to name a few. Peter learned invaluable lessons about the production and leadership side of development during his recent experience as the co-founder of a small team working on mobile games, and is very excited to bring that new knowledge and experience with him to Sparkypants.